As the bond between a character and Alph improve, the heart will continue to grow, and once the heart becomes blue, the character will no longer speak with Alph during Intermission. If you say the right thing, you could get an item from the person. If the player has made good choices throughout the various conversations with a character, there may be a special scene between Alph and that character featuring anime-style art and an additional voice-over. However, the player is given a finite number of opportunities to talk to each character, after which it will be impossible to improve the bond. If the character particularly likes the player's response, he or she may give Alph a useful item. If the choice was favorable, the main character, Alph, will develop a stronger bond with that character, which takes the form of evasion and hit rate bonuses if the two are placed next to each other in future battles. On the touch screen, a list of responses will appear with the chosen character's avatar on the top screen. An Intermission scene occurs after the ensuing plot dialogue, in which the player can have a short conversation with the previously selected character. In addition, the player will be prompted to talk with one of the characters that took part in the battle. Intermissions Īfter each battle, the spoils of battle will be displayed on the screen, including gold, items, and Vitae. However, not all characters can perform Synergy attacks, as they are unlocked via story arcs that revolve around certain characters bonding. Synergy attacks are a combination attack that can be used when all characters involved have their Flash Points filled up and are close to each other. Flash Drives can be learned via leveling up, but several are learned as the story progresses. It is important to note that, while normal attack skills can damage allies and healing skills can restore enemy HP, the effects of Flash Drives committed to their intended targets for instance, it is impossible for a recovery Flash Drives to heal opponents. Some enemies in Luminous Arc can also use Flash Drives. The player can then use Flash Points to perform powerful attacks, called Flash Drives that may also cause status ailments to enemies. The game also includes a multiplayer battle mode.Įach time a player character makes an action, his or her Flash Meter will increase. Between battles, players can view short sequences featuring the game's mascot, Kopin, and intermission sequences that will allow the player to get to know the characters in the party better. One of the special traits is the Flash Drive Gauge, which, when filled, allows a character to use a special attack. Left- and right-handed touch-screen controls and D-pad control schemes are available. The top screen is used to display unit information while movement and attacks are determined on the lower screen. Luminous Arc is a tactical role-playing game and uses a battlefield grid viewed from an isometric perspective. The latest entry in the series, Luminous Arc Infinity, was released for the PlayStation Vita in Japan on August 6, 2015. Luminous Arc 3: Eyes was released on Decemin Japan. The game has a sequel, Luminous Arc 2, that was released in 2008. Along with the main gameplay, there is an online multiplayer battle option. The game features voiced scenes, character designs by Kaito Shibano and music by Akari Kaida, Yasunori Mitsuda, and Mitsuda's studio, Procyon. The game was released on Februin Japan, Augin North America, and Octoin Australia by Atlus, and in Europe the following day by Rising Star Games. Luminous Arc is a tactical role-playing game developed by Imageepoch for the Nintendo DS, and the first in the Luminous Arc series.
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